Author Archives: Zavie

Talk at SIGGRAPH Asia 2018

We are proud to announce that we will be at the computer graphics conference SIGGRAPH Asia 2018 this December, where we will present the techniques used to create our 64K intro, H – Immersion. At the conference, the “Computer Animation … Continue reading

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Demoscene session at SIGGRAPH 2018

Tomasz Bednarsz has been trying to increase the presence of demoscene at the major graphics community conference, SIGGRAPH, for a few years now, through so called “Birds of a Feather” sessions. This year I had the unexpected opportunity to attend … Continue reading

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Texturing in a 64kB intro

This article is the second part of our series on the making of H – Immersion. You can read the first part here: A dive into the making of Immersion. When making an animation within only 64kB, using images is … Continue reading

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A dive into the making of Immersion

At last. Last December, we finally finished it. This video here is our last production, a 4 minute animation called “Immersion”. To be more precise, it’s a capture of what is usually referred to as a 64k intro. But more … Continue reading

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New release: final version of H – Immersion

After months of polishing, we’ve finally released the final version of our latest 64kB intro: H – Immersion. You can read the details, download the binary or just watch the captured video from the production page. We’re also currently doing … Continue reading

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F – Felix’s workshop to be shown at SIGGRAPH 2013

This is the breaking news that crashed into our mailboxes yesterday. The PC 64kB Intro we released last year at Revision, F – Felix’s workshop, has been selected to be shown at SIGGRAPH 2013 as part of the Real-Time Live! … Continue reading

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Back from Revision

I don’t know if this is going to become some sort of tradition for us, but as a matter of fact, we attended all Easter parties since the creation of our group. This year was no exception, and we had … Continue reading

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Achievement unlocked

We have been taught that B – Incubation was nominated for the Breakthrough Performance category of the Scene.org Awards 2010. Needless to say this was an awesome news, that made our day (and probably the upcoming ones too; being nominated … Continue reading

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Blurry things

Our last production, E – Departure, is completely music driven and provides some fast camera moves. To make those visually more interesting we use a motion blur, that we happen to be fairly happy with. This article will be about … Continue reading

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Back from the Ultimate Meeting 2010

Twenty four hours after getting back from tUM 2010 I almost completely recovered from the party coding, sleep deprivation, walking in the snow, and from the two hours late train ride to get there as well as get back from … Continue reading

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