The scene takes place in the makeshift workshop of a hobbyist toy maker, where in his absence nothing happens but the tick tock of a clock, until things come to life.

F – Felix’s Workshop is a 64k intro, which means it entirely fits within a single 64kB binary. The textures, meshes and animations are generated at runtime on the CPU, the music is done using a popular VST compatible synthesizer.

The rendering is done with OpenGL 2.1 and uses non gamma correct LDR Blinn-Phong lighting, some anisotropic lighting, variance shadow map (Andrew Lauritzen, GDC 2006), motion vectors based motion blur, alpha channel based glow (Greg James, GPU Gems, 2004), and a 2 passes hexagonal bokeh DoF (John White and Colin Barré-Brisebois, SIGGRAPH 2011).

It was presented at Revision 2012 and competed fiercely with the intro from Approximate, Gaia Machina. In fine, F – Felix’s Workshop ranked 2nd out of 9 entries, and was later mentioned in a Slashdot wire: “Demoscene: 64k Intros At Revision Demoparty“.

One Response to “F – Felix’s Workshop”

  1. [...] we had some awesome news yesterday, when we were told our last released demoscene production, F – Felix’s workshop, has been selected to be shown as part of the Real-Time Live! demoscene reel [...]