H – Immersion

Somewhere in the ocean, a submersible is launched from a research vessel. What mysteries will it uncover? What worlds linger underneath, waiting to be awaken? Take a dive into the deep.

H – Immersion is a 64kB intro. What you see and hear fits within a single 64kB Windows executable binary. Textures, 3d models, music, animations and other effects are generated at runtime.
You can read about how it was created in our in depth article: A dive into the making of Immersion.

The code was written by Julien Guertault and Laurent Le Brun. The music was composed by Daniel Lindholm, using 64klang (a synthesizer created by Dominik Ries). The binary is compressed using kkrunchy.

Seafloor scene
Awakening scene
Fountain scene
Arch scene
Descent scene
Dive scene
Viaduct discovery scene
Temple scene
Obelisk emergence scene
Altar scene
Underwater vegetation
Emergence scene
previous arrow
next arrow
Slider

A first version was presented at Revision 2017 and ranked 5th out of 10. The final version, with a different ending, was released in December 2017.

Download the 64kB executable


System requirements:

  • OS: Windows Vista or newer.
  • Processor: Intel Dual-Core 2.4GHz (recommended: Intel i7 3.7GHz).
  • Graphics: NVidia GTX 680 (recommended: GTX 970 or equivalent) with 1GB VRAM.
  • RAM: 4GB.
  • Hard drive: 64kB of free space.