Somewhere in the ocean, a submersible is launched from a research vessel. What mysteries will it uncover? What worlds linger underneath, waiting to be awaken? Take a dive into the deep.
H – Immersion is a 64kB intro. What you see and hear fits within a single 64kB Windows executable binary. Textures, 3d models, music, animations and other effects are generated at runtime.
The code was written by Julien Guertault and Laurent Le Brun. The music was composed by Daniel Lindholm, using 64klang (a synthesizer created by Dominik Ries). The binary is compressed using kkrunchy.
Seafloor scene in H – Immersion
Awakening scene in H – Immersion
Fountain scene in H – Immersion
Arch scene in H – Immersion
Descent scene in H – Immersion
Dive scene in H – Immersion
Viaduct discovery scene in H – Immersion
Temple scene in H – Immersion
Obelisk emergence scene in H – Immersion
Altar scene in H – Immersion
Underwater vegetation in H – Immersion
Emergence scene in H – Immersion
A first version was presented at Revision 2017 and ranked 5th out of 10. The final version, with a different ending, was released in December 2017.
- OS: Windows Vista or newer.
- Processor: Intel Dual-Core 2.4GHz (recommended: Intel i7 3.7GHz).
- Graphics: NVidia GTX 680 (recommended: GTX 970 or equivalent) with 1GB VRAM.
- RAM: 4GB.
- Hard drive: 64kB of free space.