Tag Archives: size coding

Texturing in a 64kB intro

This article is the second part of our series on the making of H – Immersion. You can read the first part here: A dive into the making of Immersion. When making an animation within only 64kB, using images is … Continue reading

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A dive into the making of Immersion

At last. Last December, we finally finished it. This video here is our last production, a 4 minute animation called “Immersion”. To be more precise, it’s a capture of what is usually referred to as a 64k intro. But more … Continue reading

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Making floating point numbers smaller

When the goal is to make a 64kB executable (or less!), many unexpected issues arise. Floating point numbers are found everywhere: position of objects in the world, position of the camera, constants for the effets, colors in the texture generator, … Continue reading

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