Tag Archives: size coding

Talk at SIGGRAPH Asia 2018

We are proud to announce that we will be at the computer graphics conference SIGGRAPH Asia 2018 this December, where we will present the techniques used to create our 64K intro, H – Immersion. At the conference, the “Computer Animation … Continue reading

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Texturing in a 64kB intro

This article is the second part of our series on the making of H – Immersion. You can read the first part here: A dive into the making of Immersion. When making an animation within only 64kB, using images is … Continue reading

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A dive into the making of Immersion

At last. Last December, we finally finished it. This video here is our last production, a 4 minute animation called “Immersion”. To be more precise, it’s a capture of what is usually referred to as a 64k intro. But more … Continue reading

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Making floating point numbers smaller

When the goal is to make a 64kB executable (or less!), many unexpected issues arise. Floating point numbers are found everywhere: position of objects in the world, position of the camera, constants for the effets, colors in the texture generator, … Continue reading

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