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Category Archives: Tool
Talk at SIGGRAPH Asia 2018
We are proud to announce that we will be at the computer graphics conference SIGGRAPH Asia 2018 this December, where we will present the techniques used to create our 64K intro, H – Immersion. At the conference, the “Computer Animation … Continue reading
Posted in 64k, Conference, Techniques, Tool
Tagged 2018, 64k intro, 64kB, compression, creative process, event, iteration, Japan, PBR, physically based rendering, procedural generation, SIGGRAPH, size coding, talk, texture generation, Tokyo
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Texturing in a 64kB intro
This article is the second part of our series on the making of H – Immersion. You can read the first part here: A dive into the making of Immersion. When making an animation within only 64kB, using images is … Continue reading
Posted in 64k, Techniques, Tool
Tagged 64k intro, 64kB, C++, compression, creative process, iteration, PBR, physically based rendering, physically based shading, procedural generation, shader, size coding, texture, texture generation, texturing
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Shader Minifier 1.1
I’ve just released Shader Minifier 1.1. You can download the binary at the usual place. Changes New output options: use –format js to generate a Javascript file, and –format c-array to get a comma-separated list of strings (to be included … Continue reading
Posted in Tool
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Shader Minifier 1.0
Since last release, the number of users of GLSL Minifier has increased, while number of bug reports decreased. I think it’s a good reason to move to version 1.0. This obfuscator has been used in a few great intros, such … Continue reading
Posted in Tool
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GLSL Minifier – smaller and smaller
The new version of our tool is released! Here is the changelog: Allow forward declarations in the input code and remove them (functions are automatically reordered). Please use the syntax “int foo(int x)” and not “int foo(int)”. More intelligent renaming … Continue reading
Posted in 4k, Tool
4 Comments
GLSL Minifier, bug fix release
I’ve just fixed a few bugs in GLSL Minifier. Here is the list of changes for the 0.4.2 version: Smaller file to download (700kb instead of 1.8Mb), using MPress. Thanks eyebex! Print -.5 instead of -0.5. Thanks to stan_1901! Parse … Continue reading
Posted in 4k, Tool
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GLSL Minifier 0.4
We’ve just released GLSL Minifier 0.4! It fixes many problems, and add some new features. Tuesday update: version 0.4.1 improves a few things and adds an option to preserve external values, such as uniforms and varying. Here is the list … Continue reading
Posted in 4k, Tool
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GLSL Minifier 0.3
Today is the new release of our GLSL obfuscator & minifier. Here is the change log: Feature: Variables that start with “i_” are now inlined. That will help you keep a clear code, name your values, while still having a … Continue reading
Posted in 4k, Tool
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GLSL Minifier 0.2 is out
Hello, GLSL Minifier has just been released. This is the first public version, but it’s still a preview. It has not been much tested, and probably contains bugs. However, I believe it’s usable and it should help intro coders a … Continue reading
Posted in 4k, Tool
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