Category Archives: Tool

Talk at SIGGRAPH Asia 2018

We are proud to announce that we will be at the computer graphics conference SIGGRAPH Asia 2018 this December, where we will present the techniques used to create our 64K intro, H – Immersion. At the conference, the “Computer Animation … Continue reading

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Texturing in a 64kB intro

This article is the second part of our series on the making of H – Immersion. You can read the first part here: A dive into the making of Immersion. When making an animation within only 64kB, using images is … Continue reading

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Shader Minifier 1.1

I’ve just released Shader Minifier 1.1. You can download the binary at the usual place. Changes New output options: use –format js to generate a Javascript file, and –format c-array to get a comma-separated list of strings (to be included … Continue reading

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Shader Minifier 1.0

Since last release, the number of users of GLSL Minifier has increased, while number of bug reports decreased. I think it’s a good reason to move to version 1.0. This obfuscator has been used in a few great intros, such … Continue reading

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GLSL Minifier – smaller and smaller

The new version of our tool is released! Here is the changelog: Allow forward declarations in the input code and remove them (functions are automatically reordered). Please use the syntax “int foo(int x)” and not “int foo(int)”. More intelligent renaming … Continue reading

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GLSL Minifier, bug fix release

I’ve just fixed a few bugs in GLSL Minifier. Here is the list of changes for the 0.4.2 version: Smaller file to download (700kb instead of 1.8Mb), using MPress. Thanks eyebex! Print -.5 instead of -0.5. Thanks to stan_1901! Parse … Continue reading

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GLSL Minifier 0.4

We’ve just released GLSL Minifier 0.4! It fixes many problems, and add some new features. Tuesday update: version 0.4.1 improves a few things and adds an option to preserve external values, such as uniforms and varying. Here is the list … Continue reading

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GLSL Minifier 0.3

Today is the new release of our GLSL obfuscator & minifier. Here is the change log: Feature: Variables that start with “i_” are now inlined. That will help you keep a clear code, name your values, while still having a … Continue reading

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GLSL Minifier 0.2 is out

Hello, GLSL Minifier has just been released. This is the first public version, but it’s still a preview. It has not been much tested, and probably contains bugs. However, I believe it’s usable and it should help intro coders a … Continue reading

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