Category Archives: 4k

Back from Revision

I don’t know if this is going to become some sort of tradition for us, but as a matter of fact, we attended all Easter parties since the creation of our group. This year was no exception, and we had … Continue reading

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GLSL Minifier – smaller and smaller

The new version of our tool is released! Here is the changelog: Allow forward declarations in the input code and remove them (functions are automatically reordered). Please use the syntax “int foo(int x)” and not “int foo(int)”. More intelligent renaming … Continue reading

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GLSL Minifier, bug fix release

I’ve just fixed a few bugs in GLSL Minifier. Here is the list of changes for the 0.4.2 version: Smaller file to download (700kb instead of 1.8Mb), using MPress. Thanks eyebex! Print -.5 instead of -0.5. Thanks to stan_1901! Parse … Continue reading

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GLSL Minifier 0.4

We’ve just released GLSL Minifier 0.4! It fixes many problems, and add some new features. Tuesday update: version 0.4.1 improves a few things and adds an option to preserve external values, such as uniforms and varying. Here is the list … Continue reading

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GLSL Minifier 0.3

Today is the new release of our GLSL obfuscator & minifier. Here is the change log: Feature: Variables that start with “i_” are now inlined. That will help you keep a clear code, name your values, while still having a … Continue reading

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GLSL Minifier 0.2 is out

Hello, GLSL Minifier has just been released. This is the first public version, but it’s still a preview. It has not been much tested, and probably contains bugs. However, I believe it’s usable and it should help intro coders a … Continue reading

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