Demoscene session at SIGGRAPH 2018

Tomasz Bednarsz has been trying to increase the presence of demoscene at the major graphics community conference, SIGGRAPH, for a few years now, through so called “Birds of a Feather” sessions. This year I had the unexpected opportunity to attend SIGGRAPH in Vancouver, and I was invited to participate to the session along with a few other sceners.  The details are available on the description that Tomasz posted.

There, I presented some aspects of 64k creation, that Laurent and I have been discussing here in the recent articles. The slides are available here:

Making an animation 18 bytes at a time.

A recording of the entire session is available. It includes the introduction by Tomasz, a presentation of a technique to render clouds in real time by Matt Swoboda (Smash, of Fairlight), our part, another take on 64k creation by Yohann Korndörfer (cupe of Mercury), and a presentation of Tokyo Demo Fest by Kentaro Oku (Kioku, of SystemK).

The event was way more successful than any of us expected, and we were all gladly surprised to see so much interest from the graphics community. A lot more people showed up than the room could accommodate, meaning that unfortunately most of them had to walk away.

The waiting line for the Birds of a Feather session on demoscene, at SIGGRAPH 2018.

Hopefully this increased interest means we can expect more events like this to happen at SIGGRAPH in the future years. We are already planning to do another demoscene session at SIGGRAPH Asia 2018, which will take place in Tokyo on December 4th to 7th.

This entry was posted in 64k, Conference, Techniques and tagged , , , , , , , , , , . Bookmark the permalink.