Today is the new release of our GLSL obfuscator & minifier.

Here is the change log:

  • Feature: Variables that start with “i_” are now inlined. That will help you keep a clear code, name your values, while still having a short shader code.
  • Feature: The shader in the C code is now split into many lines (using quotes on every line), and indented. That will help you maintain the obfuscated GLSL code.
  • Improvement: The useless space that sometimes appeared after “else”, “do” and “return” is removed.
  • Bug fix: Postfix operators are now handled.
  • Bug fix: Some parenthesis were missing +various other fixes

Edit: I’ve just updated this 0.3 release to include a few additional fixes (mainly parse errors), thanks to Ponce.

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