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	<title>Comments for Ctrl-Alt-Test</title>
	<atom:link href="http://www.ctrl-alt-test.fr/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.ctrl-alt-test.fr</link>
	<description>A French Demoscene Group</description>
	<lastBuildDate>Sat, 04 May 2013 16:46:47 +0200</lastBuildDate>
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		<title>Comment on GLSL Minifier &#8211; smaller and smaller by Rafael</title>
		<link>http://www.ctrl-alt-test.fr/?p=171&#038;cpage=1#comment-5702</link>
		<dc:creator>Rafael</dc:creator>
		<pubDate>Sat, 04 May 2013 16:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.ctrl-alt-test.fr/?p=171#comment-5702</guid>
		<description>The following code works with the online minifier but produces a parse error using the .net executable:

uniform mat4 uModelviewPrjMatrix44;
uniform vec4 uUniColor;
attribute vec3 aVertexPos;
varying vec4 vPointColor;

void main(void) {
  vPointColor = uUniColor;
  gl_Position = uModelviewPrjMatrix44 * vec4(aVertexPos, 1.0);  // parse error in this line.
}</description>
		<content:encoded><![CDATA[<p>The following code works with the online minifier but produces a parse error using the .net executable:</p>
<p>uniform mat4 uModelviewPrjMatrix44;<br />
uniform vec4 uUniColor;<br />
attribute vec3 aVertexPos;<br />
varying vec4 vPointColor;</p>
<p>void main(void) {<br />
  vPointColor = uUniColor;<br />
  gl_Position = uModelviewPrjMatrix44 * vec4(aVertexPos, 1.0);  // parse error in this line.<br />
}</p>
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	</item>
	<item>
		<title>Comment on Shader Minifier by Making-of &#8220;Turtles all the way down&#8221; &#124; David&#039;s Blog</title>
		<link>http://www.ctrl-alt-test.fr/?page_id=7&#038;cpage=1#comment-5521</link>
		<dc:creator>Making-of &#8220;Turtles all the way down&#8221; &#124; David&#039;s Blog</dc:creator>
		<pubDate>Sun, 14 Apr 2013 18:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ctrl-alt-test.fr/?page_id=7#comment-5521</guid>
		<description>[...] we did after Revision 2012 was changing from binary shaders to text shaders; size optimized by Shader Minifier. This approach saved us around 4 kb of compressed size in the player executable, but pap believed [...]</description>
		<content:encoded><![CDATA[<p>[...] we did after Revision 2012 was changing from binary shaders to text shaders; size optimized by Shader Minifier. This approach saved us around 4 kb of compressed size in the player executable, but pap believed [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Back from Revision by Back from Revision &#124; Light is beautiful</title>
		<link>http://www.ctrl-alt-test.fr/?p=388&#038;cpage=1#comment-4614</link>
		<dc:creator>Back from Revision &#124; Light is beautiful</dc:creator>
		<pubDate>Wed, 17 Oct 2012 09:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ctrl-alt-test.fr/?p=388#comment-4614</guid>
		<description>[...] Back from Revision  Posted on 2012/04/18  by  Julien Guertault    This article is a crosspost from Ctrl-Alt-Test.fr. [...]</description>
		<content:encoded><![CDATA[<p>[...] Back from Revision  Posted on 2012/04/18  by  Julien Guertault    This article is a crosspost from Ctrl-Alt-Test.fr. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shader Minifier 1.1 by LLB</title>
		<link>http://www.ctrl-alt-test.fr/?p=358&#038;cpage=1#comment-4383</link>
		<dc:creator>LLB</dc:creator>
		<pubDate>Sun, 19 Aug 2012 19:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ctrl-alt-test.fr/?p=358#comment-4383</guid>
		<description>As a workaround, you can probably use the //[ ... //] syntax.
Full HLSL support is definitely on my TODO-list (I think it&#039;s the most asked feature), but I have no idea when I will implement it.</description>
		<content:encoded><![CDATA[<p>As a workaround, you can probably use the //[ ... //] syntax.<br />
Full HLSL support is definitely on my TODO-list (I think it&#8217;s the most asked feature), but I have no idea when I will implement it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shader Minifier 1.1 by Witek</title>
		<link>http://www.ctrl-alt-test.fr/?p=358&#038;cpage=1#comment-4382</link>
		<dc:creator>Witek</dc:creator>
		<pubDate>Sun, 19 Aug 2012 19:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ctrl-alt-test.fr/?p=358#comment-4382</guid>
		<description>Program has problems with parsing some key features of HLSL syntax.
For instance: &quot;RWTexture2D g_OutBuff;&quot;. It doesn&#039;t expect &quot;&lt;&quot; symbol after type identifier.
Another example: &quot;cbuffer g_GlobalParams : register (b0)&quot;. Colon symbol is here unexpected.
It would be great if this bugs were solved.</description>
		<content:encoded><![CDATA[<p>Program has problems with parsing some key features of HLSL syntax.<br />
For instance: &#8220;RWTexture2D g_OutBuff;&#8221;. It doesn&#8217;t expect &#8220;&lt;&quot; symbol after type identifier.<br />
Another example: &quot;cbuffer g_GlobalParams : register (b0)&quot;. Colon symbol is here unexpected.<br />
It would be great if this bugs were solved.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Back from Revision by LLB</title>
		<link>http://www.ctrl-alt-test.fr/?p=388&#038;cpage=1#comment-4289</link>
		<dc:creator>LLB</dc:creator>
		<pubDate>Tue, 24 Jul 2012 18:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ctrl-alt-test.fr/?p=388#comment-4289</guid>
		<description>Yes, we&#039;ve seen it. It&#039;s awesome! :)</description>
		<content:encoded><![CDATA[<p>Yes, we&#8217;ve seen it. It&#8217;s awesome! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Back from Revision by velo</title>
		<link>http://www.ctrl-alt-test.fr/?p=388&#038;cpage=1#comment-4288</link>
		<dc:creator>velo</dc:creator>
		<pubDate>Tue, 24 Jul 2012 18:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ctrl-alt-test.fr/?p=388#comment-4288</guid>
		<description>Hey guys!

I don&#039;t know if you&#039;ve seen this: http://c-sam.se/approximate/64kmag.jpg
Thought you might enjoy it :)

/velo^approximate</description>
		<content:encoded><![CDATA[<p>Hey guys!</p>
<p>I don&#8217;t know if you&#8217;ve seen this: <a href="http://c-sam.se/approximate/64kmag.jpg" rel="nofollow">http://c-sam.se/approximate/64kmag.jpg</a><br />
Thought you might enjoy it :)</p>
<p>/velo^approximate</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shader Minifier 1.1 by Patapom</title>
		<link>http://www.ctrl-alt-test.fr/?p=358&#038;cpage=1#comment-4039</link>
		<dc:creator>Patapom</dc:creator>
		<pubDate>Sun, 27 May 2012 17:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ctrl-alt-test.fr/?p=358#comment-4039</guid>
		<description>Just great stuff man ! ^_^</description>
		<content:encoded><![CDATA[<p>Just great stuff man ! ^_^</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shader Minifier by Hartverdrahtet – Infinite complexity in 4096 Bytes - winner of the PC 4kB intro comp</title>
		<link>http://www.ctrl-alt-test.fr/?page_id=7&#038;cpage=1#comment-3932</link>
		<dc:creator>Hartverdrahtet – Infinite complexity in 4096 Bytes - winner of the PC 4kB intro comp</dc:creator>
		<pubDate>Thu, 10 May 2012 14:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ctrl-alt-test.fr/?page_id=7#comment-3932</guid>
		<description>[...] generating music in byte-sized intros. To shrink the file size even further, CTRL-ALT-TEST&#8217;s Shader Minifier was applied – an &#8220;uniminified&#8221; and commented JOGL2 port of Hartverdrahtet is [...]</description>
		<content:encoded><![CDATA[<p>[...] generating music in byte-sized intros. To shrink the file size even further, CTRL-ALT-TEST&#8217;s Shader Minifier was applied – an &#8220;uniminified&#8221; and commented JOGL2 port of Hartverdrahtet is [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Back from Revision by cyborgjeff</title>
		<link>http://www.ctrl-alt-test.fr/?p=388&#038;cpage=1#comment-3776</link>
		<dc:creator>cyborgjeff</dc:creator>
		<pubDate>Wed, 18 Apr 2012 13:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ctrl-alt-test.fr/?p=388#comment-3776</guid>
		<description>sure,... who&#039;s have you met there ?

http://www.studio-quena.be/cyborgjeff/blog/2012/04/10/les-reveries-de-felix/</description>
		<content:encoded><![CDATA[<p>sure,&#8230; who&#8217;s have you met there ?</p>
<p><a href="http://www.studio-quena.be/cyborgjeff/blog/2012/04/10/les-reveries-de-felix/" rel="nofollow">http://www.studio-quena.be/cyborgjeff/blog/2012/04/10/les-reveries-de-felix/</a></p>
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